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For over five years, HHAH has been serving horror, scifi and b-movies to the masses. The site is split into three distinct sections; the first is the community forums, next up is the frontpage portal that verifies content and presents news and stats, and finally the scifi forums! Enjoy... Oh and click below to bookmark and share this site!
Certainly could do with some drunken anti-semitism!
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** MACHETE KILLS: He was rumoured a few weeks ago, now Mel Gibson has reportedly entered serious discussions for a supporting role in Robert Rodriguez's sequel. (thanks to DarkHorizons.com)
After a few tweaks, namely banning registrations from China, India, Pakistan and Bahrain (this one might be temporary), and also cross referencing with anti-spam sites, I have disabled administrator activation of forum registrations.
Which will allow you to see a status of the site should we incur any attack or outage. The last appears to be some poor tuning on my part. We'll also post any maintainance or other bits of info if needed.
Not sure what happened to the server, but SSH was dead and after forcing a reboot there's lots of out of memory, etc. errors.
There were some things done to allow for higher load whilst batching emails and these may not have been correctly disabled. As it stands looking at the logs no new processes could be forked and a server load of 2.1 was achieved at peak.
I'll investigate further and see if this can be fixed.
** THE EVIL DEAD remake: A Variety scribe is reporting actress Lily Collins has bowed out of the forthcoming remake. She was supposed to play a character tantamount to Ash (Bruce Campbell's role in the original trilogy). In the film, five twenty-something friends who become holed up in a remote cabin where they discover a Book Of The Dead. An archaeologist's tape recording reveals that the ancient text was discovered among the Khandarian ruins of a Sumerian civilization. Playing the taped incantations, the youths unwittingly summon up dormant demons living in the nearby woods, which possess the youngsters in succession until only one is left intact to fight for survival. (thanks to ShockTillYouDrop.com)
Just a small note, seems Tucows has done some shady dealings and the domain was never released for re-purchase. Instead its been handed over to some advertising/squatting firm affiliated with Tucows. This usually happens with desirable top level domains and represents why these big companies should not be in charge of internal 'real estate'.
Fileheaven can only be accessed by:
http://fileheaven.dead-donkey.com
Any other domain or site is either fake, squatting or, as we call on the internet... "a shit".
“Michele has told me that he has started to write the script for a special horror project he plans to shoot between the end of 2011 and the beginning of 2012: a sequel to his Gothic masterpiece DELLAMORTE DELLAMORE, a.k.a. CEMETERY MAN,” Cozzi tells us. “He’s going to produce it himself and wants it to really be a great, strong, shocking Italian horror movie.”
Absent from the director’s chair for several years after 1994’s DELLAMORTE, Soavi did several TV movies between 1999 and 2007, and returned to the big-screen scene with the 2006 crime thriller ARRIVEDERCI AMORE, CIAO (a.k.a. THE GOODBYE KISS). His last feature was 2008’s historical drama IL SANGUE DEI VINTI (BLOOD OF THE LOSERS). There’s no word yet on whether Rupert Everett will return as zombie-killing graveyard keeper Francesco Dellamorte [pictured above] in the follow-up film, but we will of course keep you posted on further developments.
And there’s more on Soavi’s slate: “Michele also told me,” Cozzi reports, “that he’s probably gonna shoot, in 2011, a movie in the style of THE GOONIES, starring Nicolas Cage, about some boys’ adventures in Pompeii, the dead Roman city near the Vesuvius volcano, while searching for a hidden treasure.” We’re looking forward to finding out more about this one too! See Cozzi’s Argento article in our 302nd edition, on sale in March.
** THE EVIL DEAD remake: A fourth film has been gearing up for production in Detroit with Sam Raimi’s regular collaborator, editor Bob Murawski heading there soon to work on the project. At the same time actor Bruce Campbell said on Twitter “Believe in the remake, dawg! The project is real. In the works. Cool as hell. Scary as hell.”
Fede Alvarez, the filmmaker behind the hyped robot invasion short PANIC ATTACK!, is set to direct the film. Alvarez scored a deal with Sam Raimi's Ghost House Pictures back in 2009, so this would keep it in-house. (thansk to DarkHorizons.com)
We will be migrating our services to a new server. This should be seamless, and pretty quick, as long as the dns propagates.
To ease the transition: please ensure you have no hosts file entries
On windows this is under:
c:windowssystem32driversetchosts
on linux and mac:
/etc/hosts
If you see any line with dead-donkey.com in there, remove the entire line... this was probably added in the past for some server migration. Again ensure no references to dead-donkey.com are in there... they aren't needed.
Regulars of fileheaven.org may have noticed the site has been gone for quite a while now and may have started to worry. As I previously noted in an older article, the admin group were notorious gamblers and lost the database on prior occasions to cover their choice of lifestyle:
http://www.dead-donkey.com/modules/news/index.php?id=477
However, we have luckily secured the database and code on the streets of Makati City, in a bar called "Mixed Nuts". We bring it back to you in all its glory on the following URL:
http://fileheaven.dead-donkey.com
Looking good, still holding out for that perfect Alien game...
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When I was over at Heatwave earlier in the year, checking out Gods & Heroes, a huge bug cropped up during Scrum. The team stopped gabbing. The silence of clever people racking their brains filled the room. From the back came a lone grunt, followed by “nuke the site from orbit. It’s the only way to be sure.” That’s how pervasive Aliens is, especially in games. The movie was fundamentally different from its subtle, stealthy predecessor Alien, owing more to Robert Heinlein’s book “Starship Troopers” or Night of the Living Dead, than Giger’s disturbingly sexual xenomorph. “It’s the game I’ve been ripping off my whole career” says the effusive and ubiquitous Randy Pitchford of Gearbox, demoing Aliens: Colonial Marines, “we put facehuggers in Duke Nukem 3D and working on the Half-Life series with its head-crabs and when we helped Microsoft bring Halo to PC, there’s the dropships and the sergeant is basically Apone. Yet we’ve never had a sincere, true sequel to it in videogame form”.
Apart from Rebellion’s amazing first attempt at Aliens versus Predator, I have to add.
Colonial Marines has been built with an entirely new engine – Pitchford describes it as an attempt to raise the bar with dynamic lighting and real-time shadows. “We love the dark corridors of games like Dead Space and we want to push it to a whole new level… Aliens is a team sport with the highest stakes. Squad-based tactics with survival horror, and it’s all canon.” Up to four players can play together and drop in and out during the campaign, and you take the part of the elite Marines, with their huge arsenal of ludicrous weaponry.
The game takes place after the events of Aliens, but brings us back to LV-426, exploring the wreckage of the colony Hadley’s Hope, finding the derelict spaceship where the crew of the Nostromo first encountered the alien eggs in Alien, and boarding the abandoned Sulaco. Our demo however starts with the marines waking from deep sleep into an evacuation scenario, there’s a crash… and three of them wake up on the planet, separated from the main team. Just another glorious day in the corps. A bit of mildly witty dialogue and they’re off, into the station.
The tension music builds as they walk through the damaged operations centre of Hadley’s Hope and we get a chance to look out over the colony. It’s a total wreck, with the familiar shell of the atmospheric processor that blew up at the end of Aliens squatting in the middle, like a popped blister the size of Nebraska. “Here we’re going to discover what happened to Hudson, Burke and all those guys who were left behind; but we’re also going to uncover new secrets.”
As we turn away from the window, that familiar, traumatising beeping starts up, getting faster. Yep, the motion tracker’s back. One of your teammates is dragged upwards, horrifyingly, as the aliens swarm everywhere, out of the ceiling, the floor, the panelling, the goddamn walls. Though they’re fast, they’re not as fluid and relentless as they were in the movies or AvP, but this is still early in development.
The protagonist kills a few with short, controlled bursts, then beats off an alien with his machine gun’s butt (not bad for a human) and runs for it, following his remaining squaddie out of the window and into the piles of wreckage from the explosion. There we encounter an entirely new type of alien – larger than AvP’s Praetorians, a great battering ram of an alien, with a huge wedge-shaped armoured head. Predictably, your small arms fire just bounces off this huge carapace.
It starts smashing through the wreckage after our fleeing soldiers and, thankfully for us, is distracted by one of our NPC squadmates, who it flattens before we can even shout “get away from her, you bitch”. Dodging past it, we run into a blockhouse and slide under the door just as it’s shutting. The giant Alien slams into the door, but can’t quite batter it down. Inside is temporary calm, in a hanger with a large number of marines getting into defensive positions in the hope of help arriving. The tracker shows the monster Alien retreating. I feel safer already.
The acting sergeant orders us to support a grunt named Bronson, who’s defending the lower passageway. We descend beneath the hanger and set up a sentry gun, just as aliens start pouring up the corridor. We hear shooting up above as well, and the enemies just keep coming. After a minute of bloody confusion in this express elevator to hell, Bronson is dragged away and we’re ordered back upstairs, leaving the sentry behind. In the hanger, it’s chaos; everyone’s being overrun. We just got our asses kicked. We choose to flee, heading for the APC at the back of the base. The lights go out and Pitchford moans “what the hell, they cut the power, man.”
In the back room, it’s last stand time. so they’re getting a cargo exoskeleton ready, attaching flamethrowers to it, setting up sentries and checking their nukes, knives and sharp sticks. It won’t make any difference; we’re all gonna die. Aliens pour in from all directions and despite the the flying lead, they overwhelm the troopers; the exoskeleton staggers down with aliens all over it, just as the tank Alien burst through the wall. It pauses, pensively crushing a marine in one of its four arms, then lollops over to us, grabs us and screams triumph in our face.
Game over, man. Until Spring 2012, that is.
(And, yes, I filled that preview with Aliens quotes. Can you spot them all?)
** While MGM and Universal sort out the tangled mess that is the CHILD'S PLAY remake, TikGames and Universal are moving forward on a Chucky video game. "We're proud to be able to bring a fan-favorite movie character, such as Chucky, to gaming platforms," Alex Tikhman, TikGames co-founder, said in a press release. "Fans have been asking for a Chucky game for years and, soon, gamers around the world will be able to enjoy highly-entertaining, interactive, downright gory experiences with this brand."
The game will be made available to download and for the PC. A press released stated players will be able to use Chucky's full repertoire of stealth and guile to dispatch victims in a multitude of distinctive methods. (thanks to ShockTillYouDrop.com)
Seems our datacenter rebooted our server and unfortunately the sessions tables were corrupted. All cleared out and okay again, damn them!
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forums.hhah_sessions repair warning Number of rows changed from 249 to 239
forums.hhah_sessions repair status OK
forums.hhah_sessions_keys repair status OK
forums.shah_sessions repair info Wrong bytesec: 0- 0- 0 at 1205364; Skipped
forums.shah_sessions repair warning Number of rows changed from 62223 to 62222
forums.shah_sessions repair status OK
forums.shah_sessions_keys repair status OK
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