Some very good news for those in hope of a decent Video Game translation as one of the hottest titles of last year (see my review of the game here if you've never played it) is getting a huge budget hollywood adaptation in the making.
The overwhelmingly vivid and unique imagery is enough to get anyone's hopes up, even if the shockingly poor decisions of previous video game adapations (generally revolving around the lack of vision and general aspirations of all those involved) make any feature based on a game rather dubious.
Universal and Gore Verbinski are going into "Bioshock." Studio has signed a deal to turn last year's hit videogame, which won numerous awards and sold more than 2 million units worldwide, into a film.
The "Pirates of the Caribbean" helmer is attached to direct and produce. "Aviator" scribe John Logan is in talks to pen the screenplay.
"Bioshock" publisher Take-Two Interactive is getting a multimillion-dollar advance against gross points on the pic. It's believed to be the biggest videogame-to-movie deal since 2005, when U and Fox signed onto the since aborted "Halo" pic, for which Microsoft got $5 million against 10%.
Take-Two executive chairman Strauss Zelnick said the "state of the art" deal is structured so that "Bioshock" won't end up in turnaround like "Halo," which is back with Microsoft.
"The reason I structured it the way I did is to make sure it gets made," he emphasized.
"Bioshock" takes place in an underwater city based on the free market principles of Ayn Rand, but things have gone disastrously wrong. Players control a pilot who crash-lands at a secret entrance to the city, called Rapture, and is drawn into a power struggle during which he discovers that his will is not as free as he'd thought.
"I think the whole utopia-gone-wrong story that's cleverly unveiled to players is just brimming with cinematic potential," said Verbinski. "Of all the games I've played, this is one that I felt has a really strong narrative."
Take-Two has been approached by a number of producers and studios since the game came out in August but waited until it had swept most of the end-of-year industry awards and racked up impressive holiday sales before working with CAA to package the project. Universal got a first look and made a preemptive bid.
Very good news! Although i'm more than a tad worried about some of the names involved, and the storyline will need to be seriously bulked up, this will at least be a visually stunning picture even if all else fails.
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